﻿using System;
using System.Collections.Generic;


namespace YummyGame.Framework
{
    public class SkillAction_dmg : SkillAction
    {
        public override ActionRunState Excute()
        {
            throw new NotImplementedException();
        }

        public override void Reactive()
        {
            throw new NotImplementedException();
        }

        public override ActionRunState Run()
        {
            throw new NotImplementedException();
        }

        public override void Dispose()
        {
            Pools.GetSkillRuntime<SkillAction_dmg>().Recover(this);
        }
    }
}
